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eric wong's blog

29 Apr. 2010 Posted by eric wong in

HP Buys Palm. Ok Now The Mobile Space Just Got A Little More Interesting

HP has just announced that it's acquiring Palm to the tune of $1.2 billion, which works out to $5.70 per share of Palm common stock. The deal is planned to close by July 31, which marks the end of HP's third fiscal quarter of the year.

Wow.  Honestly, the rumors of Palm's demise over the last few weeks has been floating around the Internet.  When I heard that Lenovo was considering making a purchase for the once beloved inventor of the "Palm Pilot", I kind of shrugged for a second about the possibilities and moved on with what I was doing.

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14 Apr. 2010 Posted by eric wong in

UNITY CEO David Hegalson Gives An Update On The IPhone OS 4.0 Beta TOS

Dear Unity developers,
I wanted to take a moment today to follow up on my blog last Friday regarding the recent controversial changes in the the iPhone OS 4.0 beta ToS. The news about this change from Apple has drawn a lot of attention and stirred up very strong emotions in many developer communities, including ours. There’s also been a great deal of commentary about how these changes will be interpreted and applied by Apple and still more discussion about Apple’s intent with these changes. Unity learned of these changes with the rest of you just last Thursday and today, there remains a great deal of uncertainty about these changes being final and what we may need to do to comply.

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5 Jan. 2010 Posted by eric wong in

Unity 3D For iPhone Is A Really Impressive Game Engine

The Unity 3D engine for iPhone is a really impressive game engine.  The possibilities are endless ...  I'm really excited about the products that we are going to be able to create this year with this exciting technology.  It's always great when technology, knowledge and imagination come together.

While primarily a 3D game engine, the Unity environment can be used for 2D applications as well.   In fact, after learning the essentials of Unity, you can see how this can easily apply to applications outside the game universe.   Although a strong knowledge of C# or Javascript is a must, our team's knowledge of the .NET framework made this transition pretty easy.

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