Dear Unity developers,
I wanted to take a moment today to follow up on my blog last Friday regarding the recent controversial changes in the the iPhone OS 4.0 beta ToS. The news about this change from Apple has drawn a lot of attention and stirred up very strong emotions in many developer communities, including ours. There’s also been a great deal of commentary about how these changes will be interpreted and applied by Apple and still more discussion about Apple’s intent with these changes. Unity learned of these changes with the rest of you just last Thursday and today, there remains a great deal of uncertainty about these changes being final and what we may need to do to comply.
We’re meeting with Apple next week to discuss the matter, and our engineers have been discussing possible technical solutions as well. Of course, we’ll provide you with immediate updates as soon as we have any new information.
Just in case the ToS changes do end up being a problem, we’re already working hard to find and implement solutions to maintain uninterrupted compliance with Apple’s ToS.
Though any uncertainly about Unity’s future on this platform is unpleasant, our feeling is that we’ll be okay. We remain firmly committed to providing you with the very best game engine for the iPhone, iPad, and iPod Touch. Thank you all so much for your patience and support. It means everything to us.
While this doesn't necessarily relieve the anxiety of all Unity3D developers for the iPhone/iPad, it does give us a sense of direction and a piece of mind that there is some dialog going on between Unity and Apple. Let's hope all devs get kept in the loop and kudos for David Hegalson for reaching out to us. We're commited toward completing all of our current projects on Unity and forge ahead on projects that are on the horizon until we hear otherwise.
source: http://blogs.unity3d.com/2010/04/14/unity-and-the-iphone-os-4-0-update/
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